Using the Position, Size, AnchorPoint, and ZIndex properties, you have complete control on how to position, size, and order GuiObjects. The four most common GuiObjects are frames, labels, buttons, and text input objects. Most UI elements are GuiObjects, 2D graphical user interface objects that you can parent to containers. In-experience UI container objects, such as SurfaceGuis and BillboardGuis, hold GuiObjects that you want to display within an experience's 3D world. On-screen UI container objects, such as StarterGuis, ScreenGuis, and PlayerGuis, GuiObjects that you want to display on a user's screen. When you manipulate frames, you also manipulate the objects they contain. Framesįrames act as containers for other GuiObjects, such as TextLabels or TextButtons. Depending on where you create it, UI renders either on-screen or within an experience's 3D world. ContainersĬontainer objects such as frames hold and display UI elements. Local button = can quickly create high-quality graphical user interfaces with minimal scripting requirements using built-in GUI elements and their containers. The third way is to just copy-paste the function. Anyway, - Script 1īutton.Activated:Connect(require())īutton.Touched:Connect(require()) I will be doing this with a ModuleScript, but you can also do _G.onActivated = onActivated in Script 1 if you want to shoot yourself in the foot. The second way is to expose the function that the button calls, and let other things call it. ![]() Makes touching the part named Button do the same as clicking the GUI button Local event = Instance.new("BindableEvent") One is to make a custom BindableEvent and make it also connect to the same function, and then Fire the BindableEvent to simulate a click. ![]() You probably have a TextButton with a MouseButton1Click or Activated event that does something, and you want the event to fire as if it had been clicked, without the player clicking it.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |